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PostPosted: Wed Aug 03, 2011 9:09 am 
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Slick Zombie

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Biki wrote:
Also, the lightning is extremely nice. Love the lighthouse. Any insights on how that's achieved? :D I've played around with lightning in Slick, but that wasn't really that easy to achieve.


Light in slick is easy, see here: http://slick.javaunlimited.net/viewtopic.php?t=2769

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PostPosted: Wed Aug 03, 2011 4:22 pm 
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Joined: Sun May 15, 2011 6:28 pm
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Location: Virginia
Biki wrote:
If I may ask a question, do you place the NPCs in Tiled as well? And the dialogue? As a property/reference to a file?

Also, the lightning is extremely nice. Love the lighthouse. Any insights on how that's achieved? :D I've played around with lightning in Slick, but that wasn't really that easy to achieve.

Last one: Do you use a UI lib or is everything self-made?


1. NPCs and dialogue are not handled by Tiled at all. That's all just my own classes and spritesheets.

2. The light is done by filling a polygon with a gradient going from slightly transparent white to complete transparent white (to give it the dissipating effect). The polygon has three points, one on top of the lighthouse which is always stationary, two others that just circle around the lighthouse a set amount of distance in between in each other. So basically a triangle spinning around the lighthouse with a GradientFill.

3. No UI lib, everything is self made and all UI will continue to be self made in the future.


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PostPosted: Mon Apr 30, 2012 8:44 pm 
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Joined: Sun Oct 25, 2009 5:24 pm
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Any update on this, Plissken?


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PostPosted: Sat May 26, 2012 7:28 pm 
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Joined: Sun May 15, 2011 6:28 pm
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Ah. Hm, yeah not really. I kind of stopped working on it to work on a platformer. My understanding of slick was fairly bad at the time of writing most of this and the code has really suffered. As of now nothing is really happening with the project.


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PostPosted: Fri Sep 28, 2012 3:46 pm 
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Joined: Thu Sep 27, 2012 5:32 pm
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Plissken the visual style of this game is very good.

For some reason, and I can't put my finger on it entirely, it looks much better than any RPG Maker game. I'd almost say, at least from the demo I saw on Youtube, this could be commercial-quality work.

I am embarking on the design of a tactical RPG and the video I saw on Youtube made me pick Slick2d over RPG Maker VX.


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PostPosted: Fri Sep 28, 2012 4:14 pm 
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Thanks, but trust me the code is far from commercial quality. This was my first true attempt at game programming outside of scripting languages for other engines. I actually made it open source if anyone wants to check out what I had. You might notice some stupid things I did like hack my own camera together because I wasn't aware of the Graphics.translate() method and other silly things I did because of a lack of experience.

https://github.com/tlein/tToA

I'm also sort of redoing this engine whenever I have a lot of free time which you can also find on github here:

https://github.com/tlein/TopDownGame


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