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 Post subject: Cute Puzzle Planet
PostPosted: Mon May 28, 2007 10:11 pm 
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Found that lost garden are running another prototype game thinger:

http://lostgarden.com/2007/05/cutegod-p ... lenge.html

Didn't really have time (about 2 spare hours) to attempt the game they were talking about but I loved the free graphics so much (that site really does rock!) I had to knock up something.

Here's a very simplistic version of a game that could be made. Note sure I have time to finish it but it's probably a nice simple demo of Slick:

Image

Try It Here

To reiterate, it's really just the starting of a game. I'll make the source available soon if anyone wants it.

Kev


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 Post subject:
PostPosted: Wed May 30, 2007 6:27 am 
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* Added an edit mode
* Added 2 levels
* Added menu
* Added music
* Added stars/hearts - no use yet
* Added multi-layer play

Kev


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 Post subject:
PostPosted: Wed May 30, 2007 9:06 am 
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Amazing what you can do in a few hours with Slick :D

Does Slick help with the tiling system too, or did you do that manually?

Small bugs:
- level select menu button doesn't work
- in the first level I moved the bottom blue crystal down 1 space and when I tried to match only 1 got destroyed
- in the editor when removing the single and double brick/stone parts, some seem to have overwritten the ground water layer


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 Post subject:
PostPosted: Wed May 30, 2007 9:18 am 
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Tiling was manual for this one cause it was so simple - Slick has some stuff but it wasn't appropriate here.

Thanks for the bug reports, I'll take a look asap

Kev


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 Post subject:
PostPosted: Wed May 30, 2007 6:13 pm 
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Um, actually, what level select button is it you're talking about? :)

Kev


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 Post subject:
PostPosted: Wed May 30, 2007 6:54 pm 
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load level, when I tried it on my other computer (with java 1.6.1 installed instead of 1.5.something) it gave a file dialog :oops:


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 Post subject:
PostPosted: Wed May 30, 2007 8:57 pm 
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Thats correct, "Load Level" allows you to load a level from disk - that you (or someone else) may have created using the editor.

Doh, I see, it'd didn't display the dialog on the other machine. Got ya. No idea why that'd be.

Kev


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 Post subject:
PostPosted: Wed May 30, 2007 9:29 pm 
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Nice game. :)

Bugs:
1. A new JFileChooser opens every time I click Load Level.
2. Opening an invalid map file seems to break the game.. ?


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 Post subject:
PostPosted: Wed May 30, 2007 9:38 pm 
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Quote:
1. A new JFileChooser opens every time I click Load Level.


Not a bug, it needs to be a *new* file chooser every time to make AWT happy with the native window running in the background unfortunately.

2. Fixed - it wasn't detecting invalid values.

Kev


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 Post subject:
PostPosted: Sun Jun 03, 2007 9:17 am 
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Woo, Danc liked it too:

http://lostgarden.com/2007/06/latest-cr ... types.html

Kev


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 Post subject:
PostPosted: Sun Jun 03, 2007 10:28 am 
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Your game even got mentioned first, grats :D


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 Post subject: Re: Cute Puzzle Planet
PostPosted: Tue Jun 26, 2007 9:25 am 
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kevglass wrote:
I'll make the source available soon if anyone wants it.


_o/

I would really appreciate, if I could take a peek inside this little game. :)


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 Post subject:
PostPosted: Tue Oct 02, 2007 5:26 pm 
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The source would be wonderful, been trying to figure this type of game out myself. Like you said, it was easy, but I might be over complicating things.


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 Post subject:
PostPosted: Wed Oct 03, 2007 1:22 pm 
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Ok, sorry for the delay - source is here:

http://www.cokeandcode.com/cuteplanet/c ... source.zip

Don't expect it to be terribly useful, was just a few day hack of fun. About to do something out with these tiles also :)

Kev


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