Slick Forums

Discuss the Slick 2D Library
It is currently Wed Jun 19, 2013 3:25 am

All times are UTC




Post new topic Reply to topic  [ 12 posts ] 
Author Message
 Post subject: SCUMM
PostPosted: Thu Dec 21, 2006 7:08 pm 
Offline

Joined: Mon Nov 13, 2006 3:06 pm
Posts: 42
Location: Argentina
Hi

I'm planning on doing a SCUMM like adventure game using Slick, so expect some new on this project soon!

I've researched if there were any useful available library/framework that may help but didn't find any, if anybody happen to know something, let me know!


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 8:05 am 
Offline
Site Admin
User avatar

Joined: Thu Jan 01, 1970 12:00 am
Posts: 3143
Might be try to get in contact with these guys:

http://www.innoveware.com/projects.html

They seem to have started a SCUMM VM port to Java. However, suspiciously no news and some odd comments in the news section about porting individual games :/

Sounds like a great project, can't wait for Sam and Max!

Kev


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 11:55 am 
Offline

Joined: Mon Nov 13, 2006 3:06 pm
Posts: 42
Location: Argentina
I've checked the site, but the author says it won't reveal any source code until the project "is finished"... so I can't expect much from it, besides the lack of news about it (It's called ScummScott or something)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 1:01 pm 
Offline
Site Admin
User avatar

Joined: Thu Jan 01, 1970 12:00 am
Posts: 3143
Ah, one of them, fair enough :/

Spose you could always go to the ScummVM original stuff and port that - doesn't seem to be much doc for the Scumm format itself around.

If you need anything new from Slick just let me know :)

Kev


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 2:20 pm 
Offline

Joined: Sun Dec 17, 2006 7:32 pm
Posts: 10
Scumm was a script engine but they switched to Lua scripts (http://www.lua.org). The first LucasArts release without Scumm was Grim Fandango.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 2:26 pm 
Offline

Joined: Mon Nov 13, 2006 3:06 pm
Posts: 42
Location: Argentina
Yes! In fact SCUMM means Script Creation Utility (for) Maniac Mansion

I'm planning on using jRuby for the scripting part, altough I'm not sure if it will be necessary


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 7:39 pm 
Offline

Joined: Fri Nov 24, 2006 7:56 pm
Posts: 10
manic


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 9:14 pm 
Offline
Game Developer

Joined: Sun Nov 12, 2006 11:18 pm
Posts: 890
Location: Germany
maniac
See here http://en.wikipedia.org/wiki/Maniac_Mansion
:wink:

_________________
Right Angle Games | Marte Engine
Back to the past | Star Cleaner | SpiderTrap


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 26, 2006 5:49 pm 
Offline

Joined: Mon Nov 13, 2006 3:06 pm
Posts: 42
Location: Argentina
Image

This is the architecture diagram of the new "Untitled SCUMM Project" or USP from now on.

I'll build a "Room & Actors API" that deals with the game and graphics, using Slick and whenever necessary (hopefully never) direct access to LWJGL.

The idea is then to code the game/s using a scripting languaje. I'll use JRuby but also program the API so that it can use any JSR 233 scripting language.

Ideas and/or comments requested!


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 26, 2006 8:08 pm 
Offline
Site Admin
User avatar

Joined: Thu Jan 01, 1970 12:00 am
Posts: 3143
Looks sound, not got any idea about the scripting JSR so I guess it'll be doubley interesting from that point of view.

If you need any help, giss a shout :)

Kev


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 26, 2006 8:58 pm 
Offline
Game Developer

Joined: Sun Nov 12, 2006 11:18 pm
Posts: 890
Location: Germany
I would be very interested in any experience you'll gain and want to share with JRuby / JSR 233.

I did one project at work with BeanShell which was a) quite some fun and
b) very successful as it exactly did the job the way we wanted it (hardcoding generic behavior and specializing details via BeanShell script).

But as Ruby sounds interesting as a script language and the generic scripting interface seems to be a very good approach I would definitely be interested in any "hands on" experience :wink: [/url]

_________________
Right Angle Games | Marte Engine
Back to the past | Star Cleaner | SpiderTrap


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 26, 2006 9:20 pm 
Offline

Joined: Mon Nov 13, 2006 3:06 pm
Posts: 42
Location: Argentina
Thanks for the feedback!

The good news is that almost everything for the "Rooms & Actors API" is already implemented somewhere (A* and stuff) so it will be porting and enhancing

As with JRuby, so far I did a "hello world" app (with Java 6) and it seems very easy... will keep you guys posted :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group