Code:
Mon Nov 24 12:26:47 EST 2008 INFO:Using Local File System
Mon Nov 24 12:26:47 EST 2008 INFO:Slick Build #237
Mon Nov 24 12:26:47 EST 2008 INFO:LWJGL Version: 2.0b1
Mon Nov 24 12:26:47 EST 2008 INFO:OriginalDisplayMode: 1600 x 1200 x 32 @60Hz
Mon Nov 24 12:26:47 EST 2008 INFO:TargetDisplayMode: 1024 x 768 x 0 @0Hz
Mon Nov 24 12:26:48 EST 2008 INFO:Starting display 1024x768
Mon Nov 24 12:26:48 EST 2008 INFO:Found 0 controllers
Mon Nov 24 12:26:49 EST 2008 INFO:Initialising sounds..
Mon Nov 24 12:26:49 EST 2008 INFO:- Sound works
Mon Nov 24 12:26:49 EST 2008 INFO:- 64 OpenAL source available
Mon Nov 24 12:26:49 EST 2008 INFO:- Sounds source generated
ibxm alpha 45 (c)2006 mumart@gmail.com
Mon Nov 24 12:26:55 EST 2008 ERROR:OpenAL error: Invalid Operation (40964)
org.lwjgl.openal.OpenALException: OpenAL error: Invalid Operation (40964)
at org.lwjgl.openal.Util.checkALError(Util.java:64)
at org.lwjgl.openal.AL10.alSourceQueueBuffers(AL10.java:1171)
at ibxm.OpenALMODPlayer.play(OpenALMODPlayer.java:140)
at org.newdawn.slick.openal.MODSound.playAsMusic(MODSound.java:45)
at org.newdawn.slick.Music.startMusic(Music.java:238)
at org.newdawn.slick.Music.loop(Music.java:216)
at org.newdawn.slick.Music.loop(Music.java:189)
at buildergame.gamestate.InGameState.levelLoaded(InGameState.java:171)
at buildergame.gamestate.LevelInitState.enter(LevelInitState.java:188)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:245)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:552)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:371)
at buildergame.BuilderGame.main(BuilderGame.java:128)
Mon Nov 24 12:26:55 EST 2008 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:558)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:371)
at buildergame.BuilderGame.main(BuilderGame.java:128)
You can try it using the XM at
http://www.freewebs.com/jeromeblouin/xa ... llenium.xm
As this seems to be an OpenAL bug, are there free tools to open XM/MOD files and save them in other mod formats?
Thanks!