First, thanks for your suggestions
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Hey Gornova looks pretty cool. Haha I didn't know I wrote the build file, when did I do that?
I've copy it from shade repository

it's also GPLv2, right?
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* I think that you checked in the lib/native directory w/ some of the native libs but not all, I'd add the rest so that you can run the ant file w/o problems.
Into zip (jpacman-win32-0.2-alpha) there is only natives for win32 (dlls). I've already fix that my ant build copy also natives-win32.jar.
Next release will be for linux too, so into zip for linux will be only natives for linux, and so on.
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* I found I was frequently getting stuck on walls. Maybe you should move one tile at a time? If not then I think you should probably add a little more "fudge" factor so that I can just miss but not get totally stuck.
This is my MAIN problem for jpacman.. i'm using a simple collision/detection system. If you see in
Player.trytomove method:
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private boolean tryMove(float x, float y) {
// REMIND: 25 is value for collision detection!
Rectangle rect = new Rectangle(x, y, 25, 25);
DummyBody dummy = new DummyBody(rect);
if (Collider.testAndReturn(dummy, parent.getBlockingEntities()) == null) {
return true;
} else {
return false;
}
}
I'm using your collider system.. how can i add this factor you mentioned?
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* I liked your AI, keep making it smarter!
Thanks a lot! I like orange: go random, when pacman are near, follow him!

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* The first level was sort of weird, what's up w/ all the food being in a field like that?
I don't understand this..
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* I think the second level was better, I would rework things to be more traditional -- i.e. maze-like.
levels are totally alpha

pacman player like mazes? Good to know it

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* It's cool that you had a high score list? Is it online, can I compete against others? If not why not add that?
[url=http://anotherearlymorning.com/blog/global-high-score-lists]It's easy[/url]
I red your post some time ago.. main problem is php server :-/ where can i find someone free, and decent?
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* Some sounds would be nice. At least add something to signal the start and end of a level.
next to add

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* Hey, you can't keep adding red ghosts that's not fair!
not fair? really ?

i think that a nightmare level with many, many reds give me suggestions about performances.. have you got some problems?
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That's all I've got for you now. So far I'm really impressed keep it up.
Thanks, really

Sorry for not contribuiting on Shade.. too little time

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Once the controls have been ironed out it will be a lot of fun and hopefully I'll make it past level 3.
I agree.. but.. level3? really? it's so bad?

I can finish all
Seriusly, my main problem is balancing difficulty of this little game.. i've learn a lot from pacman
