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Hello!
When using pedgree from either the jnlp on the main page or the download, it crashes when the colour sliders are moved on the Rendering tab.
The stack trace is:
Mon Apr 06 16:09:07 BST 2009 INFO:Slick Build #244
Mon Apr 06 16:09:07 BST 2009 INFO:LWJGL Version: 2.0b1
Mon Apr 06 16:09:07 BST 2009 INFO:OriginalDisplayMode: 1280 x 1024 x 32 @75Hz
Mon Apr 06 16:09:07 BST 2009 INFO:TargetDisplayMode: 500 x 500 x 0 @0Hz
Mon Apr 06 16:09:08 BST 2009 INFO:Starting display 500x500
Mon Apr 06 16:09:08 BST 2009 INFO:Use Java PNG Loader = true
Mon Apr 06 16:09:08 BST 2009 INFO:Controllers not available
Mon Apr 06 16:09:08 BST 2009 INFO:Starting display 500x600
Mon Apr 06 16:09:16 BST 2009 ERROR:null
java.lang.NullPointerException
at org.newdawn.slick.particles.ConfigurableEmitter.updateParticle(ConfigurableEmitter.java:360)
at org.newdawn.slick.particles.Particle.update(Particle.java:182)
at org.newdawn.slick.particles.ParticleSystem.update(ParticleSystem.java:492)
at org.newdawn.slick.tools.peditor.ParticleGame.update(ParticleGame.java:252)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:599)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:383)
at org.newdawn.slick.CanvasGameContainer.start(CanvasGameContainer.java:50)
at org.newdawn.slick.tools.peditor.ParticleEditor.<init>(ParticleEditor.java:339)
at org.newdawn.slick.tools.peditor.ParticleEditor.main(ParticleEditor.java:670)
Mon Apr 06 16:09:16 BST 2009 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:605)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:383)
at org.newdawn.slick.CanvasGameContainer.start(CanvasGameContainer.java:50)
at org.newdawn.slick.tools.peditor.ParticleEditor.<init>(ParticleEditor.java:339)
at org.newdawn.slick.tools.peditor.ParticleEditor.main(ParticleEditor.java:670)
I'm using JRE 1.6.0_13 on Vista, with an NVIDIA 8600M GT.
Cheers!
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