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Vince Regular

Joined: 21 May 2009 Posts: 153 Location: France
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Posted: Tue Sep 15, 2009 6:55 pm Post subject: VAlien Shoot |
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Hi everybody,
Like cdrom1 I am French and I hope you will understand my English .
I discovered Slick and the kev 'Virium' demo five months ago. After that I decided to create a more complete game with this demo using Alien Breed sprites and others resources found on the net.
The game is not complete but work fine for now.
Some screens :
Sorry, the game is in French ^^. But you can easily try the 'arena' mod.
If you want to try the demo :
http://www.vin789.fr/wordpress/games/VAlien_Shoot.rar
To launch the demo, use the .bat file. |
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h3ckboy Regular
Joined: 23 Feb 2009 Posts: 113
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Posted: Wed Sep 16, 2009 4:21 pm Post subject: |
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I didnt try the game, dont speak too well french. but I really like the screen shots. Theya re extremely well doen . |
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Vince Regular

Joined: 21 May 2009 Posts: 153 Location: France
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Posted: Wed Sep 16, 2009 5:07 pm Post subject: |
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Thanks
There are more screenshots and a video ( sorry poor quality ) of the game in arena mod here :
http://www.vin789.fr/wordpress/?p=32
I will thinking about a JWS link and an English version.
There are also screenshots of an other game I made with slick a long time ago here:
http://www.vin789.fr/wordpress/?p=83
It's a small tank game and the game was supposed to be playable on local network (4 players). But I give up this project because of network concepts like interpolation, client side prediction, etc. |
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Gornova81 Game Developer
Joined: 02 Apr 2008 Posts: 520 Location: Italy
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Posted: Tue Sep 22, 2009 12:30 pm Post subject: |
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impressive game!
I like it
i have this problem on startup, using a WindowsXP sp3 + Intel Graphic Media Accenerator.. but the game work fine
Key to moving.. please add WASD.. becaus your default settings are not simply for me
| Code: |
Tue Sep 22 14:24:44 CEST 2009 ERROR:Attempt to allocate a texture to big for the current hardware
java.io.IOException: Attempt to allocate a texture to big for the current hardware
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:291)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:230)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:171)
at org.newdawn.slick.Image.<init>(Image.java:183)
at org.newdawn.slick.tiled.TileSet.<init>(TileSet.java:111)
at org.newdawn.slick.tiled.TiledMap.load(TiledMap.java:422)
at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:76)
at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:63)
at game.GameMaps.<init>(GameMaps.java:18)
at vshoot.core.VSMap.<init>(VSMap.java:76)
at vshoot.utils.VSMapDeferredResource.load(VSMapDeferredResource.java:24)
at vshoot.menu.VSLoadResourceMenu.updateGame(VSLoadResourceMenu.java:79)
at game.GameState.update(GameState.java:34)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:261)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:599)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
at vshoot.core.VSGame.launchGame(VSGame.java:35)
at vshoot.LaunchVShoot.main(LaunchVShoot.java:20)
Tue Sep 22 14:24:44 CEST 2009 ERROR:Failed to load image from: data/maps/adventure/mission 2/3240_gamemap5.png
org.newdawn.slick.SlickException: Failed to load image from: data/maps/adventure/mission 2/3240_gamemap5.png
at org.newdawn.slick.Image.<init>(Image.java:186)
at org.newdawn.slick.tiled.TileSet.<init>(TileSet.java:111)
at org.newdawn.slick.tiled.TiledMap.load(TiledMap.java:422)
at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:76)
at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:63)
at game.GameMaps.<init>(GameMaps.java:18)
at vshoot.core.VSMap.<init>(VSMap.java:76)
at vshoot.utils.VSMapDeferredResource.load(VSMapDeferredResource.java:24)
at vshoot.menu.VSLoadResourceMenu.updateGame(VSLoadResourceMenu.java:79)
at game.GameState.update(GameState.java:34)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:261)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:599)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
at vshoot.core.VSGame.launchGame(VSGame.java:35)
at vshoot.LaunchVShoot.main(LaunchVShoot.java:20)
Caused by: java.io.IOException: Attempt to allocate a texture to big for the current hardware
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:291)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:230)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:171)
at org.newdawn.slick.Image.<init>(Image.java:183)
... 15 more
org.newdawn.slick.SlickException: Failed to parse tilemap
at org.newdawn.slick.tiled.TiledMap.load(TiledMap.java:444)
at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:76)
at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:63)
at game.GameMaps.<init>(GameMaps.java:18)
at vshoot.core.VSMap.<init>(VSMap.java:76)
at vshoot.utils.VSMapDeferredResource.load(VSMapDeferredResource.java:24)
at vshoot.menu.VSLoadResourceMenu.updateGame(VSLoadResourceMenu.java:79)
at game.GameState.update(GameState.java:34)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:261)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:599)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
at vshoot.core.VSGame.launchGame(VSGame.java:35)
at vshoot.LaunchVShoot.main(LaunchVShoot.java:20)
Caused by: org.newdawn.slick.SlickException: Failed to load image from: data/maps/adventure/mission 2/3240_gamemap5.png
at org.newdawn.slick.Image.<init>(Image.java:186)
at org.newdawn.slick.tiled.TileSet.<init>(TileSet.java:111)
at org.newdawn.slick.tiled.TiledMap.load(TiledMap.java:422)
... 13 more
Caused by: java.io.IOException: Attempt to allocate a texture to big for the current hardware
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:291)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:230)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:171)
at org.newdawn.slick.Image.<init>(Image.java:183)
... 15 more
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_________________ Blog | Last game = Zombie Employee |
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Gornova81 Game Developer
Joined: 02 Apr 2008 Posts: 520 Location: Italy
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Posted: Tue Sep 22, 2009 12:33 pm Post subject: |
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Note: for win-32 distribution, maybe you can use Launch4j see here my ant script for an example of using.
I suggest to you to add a README file in english, maybe with a link to your website ?
Do you have a blog in english ? _________________ Blog | Last game = Zombie Employee |
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kevglass Site Admin

Joined: 01 Jan 1970 Posts: 2851
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Vince Regular

Joined: 21 May 2009 Posts: 153 Location: France
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Posted: Tue Sep 22, 2009 6:41 pm Post subject: |
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Thanks all
I'm working on a Webstart version, I always created a complete options Menu (you can change and save settings). I still have some little bugs like the big texture to fix.
But for the moment I have some troubles with the SavedState class.
I will also make an English version soon (but not translate by me of course ).
Thanks for Launch4j Gornova81, it looks interesting, and sorry my website is young and in French only .
Yeah Alien breed, I try the real first game after I test your Virium demo Kevglass. I create my own 2d shooter because of your demo so thanks to you again. |
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Gornova81 Game Developer
Joined: 02 Apr 2008 Posts: 520 Location: Italy
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Posted: Wed Sep 23, 2009 7:29 am Post subject: |
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| Vince wrote: |
But for the moment I have some troubles with the SavedState class.
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Maybe you can save savedState into user dir ?
| Vince wrote: |
I will also make an English version soon (but not translate by me of course ).
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Don't worry with your english, just use it for basics (readme, instructions and so on..)
| Vince wrote: |
Thanks for Launch4j Gornova81, it looks interesting
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And simple to use  _________________ Blog | Last game = Zombie Employee |
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Vince Regular

Joined: 21 May 2009 Posts: 153 Location: France
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Posted: Sun Sep 27, 2009 2:45 pm Post subject: Web Start Ok V1.1 |
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Hi all,
I update my game to work with Java Web Start. I also start to translate the game in English (All menus and some dialogs). I resolve the texture size problem and put by default wasd keys on this version. But know you can change the keys with the options menu.
JWS VAlien_Shoot_EN
Keys and mouse:
GO LEFT : A
GO DOWN : S
GO RIGHT : D
GO UP : W
ACTIONS : E (speak to sell-man or open door (if you have a key of course ))
NEXT WEAPON : Q or mouse wheel up
PREVIOUS WEAPON : Z or mouse wheel down
FIRE : LEFT CLICK
SHOW FPS : F1
FULL SCREEN : F2
SOUND ON/OFF : F3
ESCAPE : Skip dialog or put the game in pause
ENTER : Next Speaker or action.
I think I will do a pause with this game... and maybe participate to the beer contest.  |
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rhino Regular
Joined: 05 Oct 2008 Posts: 173
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Posted: Mon Sep 28, 2009 8:42 am Post subject: |
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| wow, very nice game. |
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Vince Regular

Joined: 21 May 2009 Posts: 153 Location: France
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Posted: Sat Oct 24, 2009 12:53 pm Post subject: VAlien Shoot V1.2 |
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Hi all !
I update my game .
New things:
- New menu in game.
- Add 2 Arena (one in the dark).
- In Arena mod, records are saved on my blog.
- A new Weapon (Like a hammer that reload with time, use right click to shoot).
- A new Bonus: invisibility
- Test on Windows and Linux (Ubuntu 9.04)
Don't forget to install the OpenAl drivers for sound and use the Sun Java 6 Runtime and not the openJDK.
Sorry but I update only the French Version now. But you can play the Arena mod and put your records on web. Default keys are not WASD so you have to use the option menu to save your own keys (click on the key, the key become red and you can enter the new key).
The default are:
Go left: Q
Go right: D
Go down: S
Go up: Z
Next weapon: A
Previous weapon: W
Action: E
If you want to try the game:
The Web Start version:
VAlien Shoot Web Start
The Archive version (.rar):
VAlien Shoot Archive
To see the records (only the best record for a pseudo and for each arena)
VAlien Shoot records
And some screens of the new arenas
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Gornova81 Game Developer
Joined: 02 Apr 2008 Posts: 520 Location: Italy
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Posted: Mon Oct 26, 2009 12:45 pm Post subject: |
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maybe you can add entering into option screen ingame? _________________ Blog | Last game = Zombie Employee |
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Gornova81 Game Developer
Joined: 02 Apr 2008 Posts: 520 Location: Italy
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Posted: Tue Oct 27, 2009 1:09 pm Post subject: |
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hi!
try it out better at home
your game is great!
- second arena is too eaasy: just moving in circle..
- object in general cannot be seen so easy when i fight with 100 aliens
i you want i can translate in italian.. let me know!  _________________ Blog | Last game = Zombie Employee |
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Vince Regular

Joined: 21 May 2009 Posts: 153 Location: France
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Posted: Tue Oct 27, 2009 1:50 pm Post subject: |
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Thanks !
I'm working on a new game platform in order to create games likes those in the old game "Crash bash" from Playstation 1 (look like Mario party ~ 1 to 4 players).
I use Phys2D and Slick2D and the hard part will be the network.
So I will not update VAlien Shoot soon but I keep your idea of add entering into option screen ingame  |
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Gornova81 Game Developer
Joined: 02 Apr 2008 Posts: 520 Location: Italy
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Posted: Tue Oct 27, 2009 4:14 pm Post subject: |
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you will open this code? _________________ Blog | Last game = Zombie Employee |
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