Slick Forums Forum Index Slick Forums
Discuss the Slick 2D Library
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

VAlien Shoot
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Slick Forums Forum Index -> Games / Demos
View previous topic :: View next topic  
Author Message
Vince
Regular


Joined: 21 May 2009
Posts: 153
Location: France

PostPosted: Tue Sep 15, 2009 6:55 pm    Post subject: VAlien Shoot Reply with quote

Hi everybody,

Like cdrom1 I am French and I hope you will understand my English Confused.
I discovered Slick and the kev 'Virium' demo five months ago. After that I decided to create a more complete game with this demo using Alien Breed sprites and others resources found on the net.

The game is not complete but work fine for now.

Some screens :







Sorry, the game is in French ^^. But you can easily try the 'arena' mod.

If you want to try the demo :

http://www.vin789.fr/wordpress/games/VAlien_Shoot.rar

To launch the demo, use the .bat file.
Back to top
View user's profile Send private message MSN Messenger
h3ckboy
Regular


Joined: 23 Feb 2009
Posts: 113

PostPosted: Wed Sep 16, 2009 4:21 pm    Post subject: Reply with quote

I didnt try the game, dont speak too well french. but I really like the screen shots. Theya re extremely well doen Smile.
Back to top
View user's profile Send private message
Vince
Regular


Joined: 21 May 2009
Posts: 153
Location: France

PostPosted: Wed Sep 16, 2009 5:07 pm    Post subject: Reply with quote

Thanks Wink

There are more screenshots and a video ( sorry poor quality ) of the game in arena mod here :

http://www.vin789.fr/wordpress/?p=32

I will thinking about a JWS link and an English version.

There are also screenshots of an other game I made with slick a long time ago here:

http://www.vin789.fr/wordpress/?p=83

It's a small tank game and the game was supposed to be playable on local network (4 players). But I give up this project because of network concepts like interpolation, client side prediction, etc.
Back to top
View user's profile Send private message MSN Messenger
Gornova81
Game Developer


Joined: 02 Apr 2008
Posts: 520
Location: Italy

PostPosted: Tue Sep 22, 2009 12:30 pm    Post subject: Reply with quote

impressive game!
I like it Very Happy

i have this problem on startup, using a WindowsXP sp3 + Intel Graphic Media Accenerator.. but the game work fine Very Happy

Key to moving.. please add WASD.. becaus your default settings are not simply for me

Code:

Tue Sep 22 14:24:44 CEST 2009 ERROR:Attempt to allocate a texture to big for the current hardware
java.io.IOException: Attempt to allocate a texture to big for the current hardware
        at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:291)
        at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:230)
        at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:171)
        at org.newdawn.slick.Image.<init>(Image.java:183)
        at org.newdawn.slick.tiled.TileSet.<init>(TileSet.java:111)
        at org.newdawn.slick.tiled.TiledMap.load(TiledMap.java:422)
        at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:76)
        at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:63)
        at game.GameMaps.<init>(GameMaps.java:18)
        at vshoot.core.VSMap.<init>(VSMap.java:76)
        at vshoot.utils.VSMapDeferredResource.load(VSMapDeferredResource.java:24)
        at vshoot.menu.VSLoadResourceMenu.updateGame(VSLoadResourceMenu.java:79)
        at game.GameState.update(GameState.java:34)
        at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:261)
        at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:599)
        at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
        at vshoot.core.VSGame.launchGame(VSGame.java:35)
        at vshoot.LaunchVShoot.main(LaunchVShoot.java:20)
Tue Sep 22 14:24:44 CEST 2009 ERROR:Failed to load image from: data/maps/adventure/mission 2/3240_gamemap5.png
org.newdawn.slick.SlickException: Failed to load image from: data/maps/adventure/mission 2/3240_gamemap5.png
        at org.newdawn.slick.Image.<init>(Image.java:186)
        at org.newdawn.slick.tiled.TileSet.<init>(TileSet.java:111)
        at org.newdawn.slick.tiled.TiledMap.load(TiledMap.java:422)
        at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:76)
        at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:63)
        at game.GameMaps.<init>(GameMaps.java:18)
        at vshoot.core.VSMap.<init>(VSMap.java:76)
        at vshoot.utils.VSMapDeferredResource.load(VSMapDeferredResource.java:24)
        at vshoot.menu.VSLoadResourceMenu.updateGame(VSLoadResourceMenu.java:79)
        at game.GameState.update(GameState.java:34)
        at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:261)
        at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:599)
        at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
        at vshoot.core.VSGame.launchGame(VSGame.java:35)
        at vshoot.LaunchVShoot.main(LaunchVShoot.java:20)
Caused by: java.io.IOException: Attempt to allocate a texture to big for the current hardware
        at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:291)
        at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:230)
        at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:171)
        at org.newdawn.slick.Image.<init>(Image.java:183)
        ... 15 more
org.newdawn.slick.SlickException: Failed to parse tilemap
        at org.newdawn.slick.tiled.TiledMap.load(TiledMap.java:444)
        at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:76)
        at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:63)
        at game.GameMaps.<init>(GameMaps.java:18)
        at vshoot.core.VSMap.<init>(VSMap.java:76)
        at vshoot.utils.VSMapDeferredResource.load(VSMapDeferredResource.java:24)
        at vshoot.menu.VSLoadResourceMenu.updateGame(VSLoadResourceMenu.java:79)
        at game.GameState.update(GameState.java:34)
        at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:261)
        at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:599)
        at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
        at vshoot.core.VSGame.launchGame(VSGame.java:35)
        at vshoot.LaunchVShoot.main(LaunchVShoot.java:20)
Caused by: org.newdawn.slick.SlickException: Failed to load image from: data/maps/adventure/mission 2/3240_gamemap5.png
        at org.newdawn.slick.Image.<init>(Image.java:186)
        at org.newdawn.slick.tiled.TileSet.<init>(TileSet.java:111)
        at org.newdawn.slick.tiled.TiledMap.load(TiledMap.java:422)
        ... 13 more
Caused by: java.io.IOException: Attempt to allocate a texture to big for the current hardware
        at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:291)
        at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:230)
        at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:171)
        at org.newdawn.slick.Image.<init>(Image.java:183)
        ... 15 more

_________________
Blog | Last game = Zombie Employee
Back to top
View user's profile Send private message Visit poster's website
Gornova81
Game Developer


Joined: 02 Apr 2008
Posts: 520
Location: Italy

PostPosted: Tue Sep 22, 2009 12:33 pm    Post subject: Reply with quote

Note: for win-32 distribution, maybe you can use Launch4j see here my ant script for an example of using.

I suggest to you to add a README file in english, maybe with a link to your website ? Very Happy
Do you have a blog in english ?
_________________
Blog | Last game = Zombie Employee
Back to top
View user's profile Send private message Visit poster's website
kevglass
Site Admin


Joined: 01 Jan 1970
Posts: 2851

PostPosted: Tue Sep 22, 2009 4:35 pm    Post subject: Reply with quote

Crikey, thats one incredible looking game. Alien Breed much?!

Kev
_________________
Coke and Code - Java Games, Development and Life
Back to top
View user's profile Send private message Send e-mail
Vince
Regular


Joined: 21 May 2009
Posts: 153
Location: France

PostPosted: Tue Sep 22, 2009 6:41 pm    Post subject: Reply with quote

Thanks all Wink

I'm working on a Webstart version, I always created a complete options Menu (you can change and save settings). I still have some little bugs like the big texture to fix.

But for the moment I have some troubles with the SavedState class.

I will also make an English version soon (but not translate by me of course Very Happy).

Thanks for Launch4j Gornova81, it looks interesting, and sorry my website is young and in French only Confused.

Yeah Alien breed, I try the real first game after I test your Virium demo Kevglass. I create my own 2d shooter because of your demo so thanks to you again.
Back to top
View user's profile Send private message MSN Messenger
Gornova81
Game Developer


Joined: 02 Apr 2008
Posts: 520
Location: Italy

PostPosted: Wed Sep 23, 2009 7:29 am    Post subject: Reply with quote

Vince wrote:

But for the moment I have some troubles with the SavedState class.


Maybe you can save savedState into user dir ?

Vince wrote:

I will also make an English version soon (but not translate by me of course Very Happy).


Don't worry with your english, just use it for basics (readme, instructions and so on..)

Vince wrote:

Thanks for Launch4j Gornova81, it looks interesting


And simple to use Very Happy
_________________
Blog | Last game = Zombie Employee
Back to top
View user's profile Send private message Visit poster's website
Vince
Regular


Joined: 21 May 2009
Posts: 153
Location: France

PostPosted: Sun Sep 27, 2009 2:45 pm    Post subject: Web Start Ok V1.1 Reply with quote

Hi all,

I update my game to work with Java Web Start. I also start to translate the game in English (All menus and some dialogs). I resolve the texture size problem and put by default wasd keys on this version. But know you can change the keys with the options menu. Smile

JWS VAlien_Shoot_EN

Keys and mouse:
GO LEFT : A
GO DOWN : S
GO RIGHT : D
GO UP : W
ACTIONS : E (speak to sell-man or open door (if you have a key of course Very Happy))
NEXT WEAPON : Q or mouse wheel up
PREVIOUS WEAPON : Z or mouse wheel down
FIRE : LEFT CLICK
SHOW FPS : F1
FULL SCREEN : F2
SOUND ON/OFF : F3
ESCAPE : Skip dialog or put the game in pause
ENTER : Next Speaker or action.

I think I will do a pause with this game... and maybe participate to the beer contest. Very Happy
Back to top
View user's profile Send private message MSN Messenger
rhino
Regular


Joined: 05 Oct 2008
Posts: 173

PostPosted: Mon Sep 28, 2009 8:42 am    Post subject: Reply with quote

wow, very nice game.
Back to top
View user's profile Send private message
Vince
Regular


Joined: 21 May 2009
Posts: 153
Location: France

PostPosted: Sat Oct 24, 2009 12:53 pm    Post subject: VAlien Shoot V1.2 Reply with quote

Hi all !

I update my game Very Happy.

New things:
- New menu in game.
- Add 2 Arena (one in the dark).
- In Arena mod, records are saved on my blog.
- A new Weapon (Like a hammer that reload with time, use right click to shoot).
- A new Bonus: invisibility
- Test on Windows and Linux (Ubuntu 9.04)

Don't forget to install the OpenAl drivers for sound and use the Sun Java 6 Runtime and not the openJDK.

Sorry but I update only the French Version now. But you can play the Arena mod and put your records on web. Default keys are not WASD so you have to use the option menu to save your own keys (click on the key, the key become red and you can enter the new key).

The default are:
Go left: Q
Go right: D
Go down: S
Go up: Z
Next weapon: A
Previous weapon: W
Action: E

If you want to try the game:

The Web Start version:
VAlien Shoot Web Start

The Archive version (.rar):
VAlien Shoot Archive

To see the records (only the best record for a pseudo and for each arena)
VAlien Shoot records

And some screens of the new arenas Smile



Back to top
View user's profile Send private message MSN Messenger
Gornova81
Game Developer


Joined: 02 Apr 2008
Posts: 520
Location: Italy

PostPosted: Mon Oct 26, 2009 12:45 pm    Post subject: Reply with quote

maybe you can add entering into option screen ingame?
_________________
Blog | Last game = Zombie Employee
Back to top
View user's profile Send private message Visit poster's website
Gornova81
Game Developer


Joined: 02 Apr 2008
Posts: 520
Location: Italy

PostPosted: Tue Oct 27, 2009 1:09 pm    Post subject: Reply with quote

hi!
try it out better at home Very Happy
your game is great!

- second arena is too eaasy: just moving in circle..
- object in general cannot be seen so easy when i fight with 100 aliens Very Happy

i you want i can translate in italian.. let me know! Very Happy
_________________
Blog | Last game = Zombie Employee
Back to top
View user's profile Send private message Visit poster's website
Vince
Regular


Joined: 21 May 2009
Posts: 153
Location: France

PostPosted: Tue Oct 27, 2009 1:50 pm    Post subject: Reply with quote

Thanks !

I'm working on a new game platform in order to create games likes those in the old game "Crash bash" from Playstation 1 (look like Mario party ~ 1 to 4 players).

I use Phys2D and Slick2D and the hard part will be the network.

So I will not update VAlien Shoot soon but I keep your idea of add entering into option screen ingame Smile
Back to top
View user's profile Send private message MSN Messenger
Gornova81
Game Developer


Joined: 02 Apr 2008
Posts: 520
Location: Italy

PostPosted: Tue Oct 27, 2009 4:14 pm    Post subject: Reply with quote

Sad

you will open this code?
_________________
Blog | Last game = Zombie Employee
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Slick Forums Forum Index -> Games / Demos All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group